Bethesda hasn’t disappointed on the virtual reality (VR) front during its pre-Electronic Entertainment Expo (E3) 2018 press conference. There’s been news on Wolfenstein VR and Prey VR, and the studio isn’t stopping there. Announcing a new title for the iPhone X, The Elder Scrolls: Blades, Bethesda’s Tod Howard confirmed the title would have a VR element to it.
The Elder Scrolls: Blades is the classic adventure you’d expect from Bethesda, compacted into a mobile device. It’ll feature top quality visuals, with expansive gameplay that can be played either horizontal or vertical. There will be various control methods employed depending on a players preference, such as tap to move or dual control methods.
The title will be split into three areas, Arena; a PvP area where players can challenge each other using melee and magical combat. For those who like dungeons there’s The Abyss. This is an endless dungeon, filled with all sorts of enemies and treasure to help improve the character. Finally, there’s The Town. This is the main campaign area, with a full storyline to complete. The Town will will also give players full control over its reconstruction, designing and envisaging their own medieval home.
Bethesda is designing The Elder Scrolls: Blades so that gamers can play however and wherever they want. While the announcement did focus more towards the mobile side of the videogames’ deployment, Howard did say it would be available across mobile, console, PC, mobile VR and high-end VR. Part of the video reveal did feature HTC Vive, and it’s more than likely that Oculus Rift will feature to. What’s more interesting is the mobile VR angle, indicating that platforms like Samsung Gear VR could be in with a shout of compatibility. Plus all of these platforms will connect together.
If that is the case Bethesda has certainly achieved something nobody else has. The Elder Scrolls: Blades will be available this Fall for free on iOS and Android, and pre-orders start tonight. For any further updates on The Elder Scrolls: Blades, keep reading VRFocus.