Capcom revealed new details about Resident Evil 7‘s production process at the Computer Entertainment Developer’s Conference in Yokohama last week.

As reported by IGN Japan and Famitsu, the studio’s new engine is built around photogrammetry – a fast, high-quality, semi-automated process whereby 3D models are generated based on a set of photographs taken from multiple angles, before being touched up by 3D artists.

Previous games to utilise photogrammetry include The Vanishing of Ethan Carter and Star Wars: Battlefront.

Over half of Resident Evil 7‘s in-game assets were created via photogrammetry, including characters, props, and locations.

Resident Evil 7 used real meat for its gore effects

Many of the game’s creatures were created using physical make-up effects before scanning them digitally, and some gore elements were scanned from real animal entrails in a meat processing plant.

Some effects were even created using stop-motion animation.

The studio also discussed its work in VR: multiple view and speed options will be available to minimise motion sickness, and elements like depth of field and the UI will perform differently in VR, but otherwise the content will be the same in VR as it is on a TV.

Resident Evil 7: Biohazard releases on January 24th for new-gen consoles and PC, and is available for pre-order at Mighty Ape.