Coming off the back of a strong E3 for PlayStation VR (PSVR), Sony Europe is set to take the stage at Paris Games Week in France next week, and we’re expecting yet more new announcements for the headset. We wouldn’t put a lot of money on this being a big show for VR — PlayStation Experience 2017 is just around the corner after all — but there are a few blanks we’d appreciate Sony filing in right now. Let’s take a look at what those are.
Make sure to check back for all the news from Sony’s conference, which kicks off at 8am PT/4pm BT on October 30th.
Between Rift, Vive and PSVR, we only know sales figures for the latter (likely because it’s ahead of its more expensive rivals). Last we heard, Sony had shifted one million PSVR units. That was back in June; could releases like Superhot VR and a new bundle including the PlayStation Camera have helped it get to 1.5 million over the last four months? And, if so, will Sony put on another song and dance about that fact?
Much to everyone’s surprise, Sony revealed a new PSVR model a few weeks back and released it in Japan for the headset’s first anniversary. It’s not a massive update; the earphone wiring has been updated a little and it will support high-dynamic range passthrough for traditional games on TV. As slight as these tweaks are, we’re still eager to find out when the new model will reach the US and EU, and Paris Games Week is as good a time as any to make that announcement.
Between Skyrim, Doom, Moss, Bravo Team and The Inpatient PSVR has a busy two months left in 2017, but we’re already looking ahead to what’s coming in 2018. We have some idea of what will reach our eyes early on in the year, but overall we’re still looking for that big release that will get us really excited for the months to come. Sony usually announces a handful of PSVR games at these conferences, so we’re hoping to see something that really catches our eye for the year to come.
Maybe, just maybe? This is our wildcard but we’ve still got out fingers crossed that Sony is preparing some new controllers that overcome some of PSVR’s current limitations like the lack of navigation input and stronger tracking that eliminates drifting issues. It’s a long shot, but we’d love to see those announced at PGW next week. Now that the Oculus Rift is the same price, there’s really no excuse for some of these issues.